Can the purchase decisions you make every day at the grocery store truly impact the environment? Greenhouse gas emissions from the grocery industry associated with agriculture, shipping, and food processing and storage truly are a good proxy for many environmental issues. However, few grocery shopping platforms inform and encourage users to make green purchasing decisions. In order to make everyday green purchase decisions easier than ever, we designed a mobile application that includes data on the carbon emissions of common grocery items as well as a financial incentive program that rewards eco-friendly choices.
My role includes design concept initialization, user research (exploratory & in-depth), strategy & design discussions, mid-fidelity prototyping & testing, high-fidelity prototyping & testing, and final design with its validation.
Feb. 2022- May. 2022
Iris, Aril, Leah
UX Researcher
Product Designer
Figma
FigJam
Whiteboard
Slack
Zoom
Usertesting.com
Competitive Analysis
User Interviews
Journey Map
Information Architecture
Wireframes
Content Maps
Design System
Prototyping
User Testing
Iteration
Our team performed a thorough competitive analysis to look at how other products approached environmental awareness and to figure out how we could improve our strategy.
Our Competitors:
Goal-Setting, Visualizing Impact, Reward, and Gamification are the aspects we considered while conducting competitive research.
Overall, competitive analysis provided us with the following insights:
We conducted 11 user interviews during the discovery phase of this project to gain a better understanding of users' grocery shopping habits. We mainly exploring what are the main determinants of their daily grocery shopping, what factors preventing them from buying environment-friendly products, and what possible incentives can be used to engage them into making more green decisions in their grocery shopping process.
The data was then used to create an affinity diagram in FigJam to help us find the insights. Overall, we discovered that when it came to grocery shopping, the majority of participants did not consider carbon emissions. Because:
Then, we came up with design strategies to address user’s pain points in green shopping:
With our design strategies, we started to create the information architecture.
Rationale:
We used paper and pens to brainstorm and sketch our ideas individually, and we critiqued our initial designs together to define main features. Then we used Figma to implement our wireframes.
A: Global Search - users can search for products names, product categories, and stores.
B: Impact - users can see their impact of how many trees they have already saved. They can check details by navigating to the Reward section.
C: Browse stores - users can check previously visited stores and items added to the carts on the homepage.
D: Local search - users can search for specific items in the store.
E: Filters - users can sort search results with different priorities (e.g., highest rate of carbon emission reduction first).
F: Carbon emission tag - users can check the relative reduction rate in carbon emission compared to typical products.
G: Diet icon - Graphic icons that indicate different diets (e.g., vegan, gluten-free, locally produced).
H: Summary pop-up - users can see the subtotal of their carts from this store and possible environmental impacts after they check out.
I: Carbon emission tag - users can check the relative reduction rate in carbon emission compared to typical products.
J: Visualization bar chart of saved emissions - users can see the carbon footprints of this product compared to typical products.
K: Suggestions for replacement - Recommend users with lower carbon footprint products of the same category.
L: Carbon emission tag - users can check the relative reduction rate in carbon emission compared to typical products.
M: Total saved carbon emissions in the cart - users can see how much percentage of carbon emissions they saved in total by selecting a lower carbon footprint product. Users can also see the specific amount of carbon emissions they saved in this cart equals to saving how many trees.
N: Visualization bar chart of total carbon footprint - users can see the sum of carbon footprints in this cart compared to typical purchase.
In this section, we generated low-fidelity prototypes for several main flows which would be tested with users in further steps, illustrating how these pages are linked and flowing from one to one.
The app will introduce the rewards system to users during the onboarding process and will also create a carbon budget for users.
Lo-Fi Concept 2: Shopping & Check outAs with other online grocery store websites, users are able to search for a specific product or a category in the search bar and then check the product description(a. Carbon emissions you can save; b. Social impacts; c. Comparison between typical products and the product users reviewed). After that, our application would automatically recommend replaceable green products with lower carbon emissions to users.
Lo-Fi Concept 3: Redeem the pointsThe app will display users' environmental impact from green purchases. Additionally, they can use their eco-points to get free samples of eco-friendly products, donate their points directly to an eco-fund, or get different kinds of virtual trees by using them.
To gather our findings for further inspiration in both wireframing and high-fidelity prototyping, we created a moodboard.
Based on the moodboard above, we created a style tile. We found there is an agreement that most designs use green colors as well as plant icons to illustrate the sense of environment and ecosystem. Therefore, we decided to use a variety of green shades as our color palette. Our high-fidelity mockup mainly utilizes green and white colors to emphasize the concept of sustainability, nature, and health.
We implemented high-fidelity prototypes based on the style tile we initially decided. For the Hi-fi prototype, we designed pages for main flows including “homepage and product listing page” for users to search products and add to their carts, “product description”, “check-out and replacement product”, “profile”, “redeem and my forest page” - which covers most of sections on our application to make further user test sessions easier and accurate.
We conducted user testing with a Hi-fi prototype. We started revising our Hi-fi prototype based on feedback from the user testing session.
To validate our final design, we conducted 12 unmoderated usability testing sessions on UserTesting.com to validate our high-fidelity prototypes. We set up a main scenario with different tasks with post-task questions to test if there are any usability issues we need to fix. We received both qualitative responses and quantitative data from the participants. If users thought the tasks were simple, they would give them a score of 5. This app's overall score is 4.35/5.0, indicating that it is simple and intuitive to use.
Click to see the prototype!